Ronnen
Üye
- Katılım
- 3 May 2021
- Mesajlar
- 17
- Puanları
- 3
First of all I want to congratulate to all the developers for making such a beautiful game, it tells that it was a labor of love and passion for mmorpgs.
I've been playing for the last 2 weeks and here are some of my observations.
-First of all, I play Guild Wars 2 regularly, been playing that game for the last 2 years and as you know PVP is massive. Like there's a lot of going on regarding effects, amount of people and landscape. I can achieve good FPS in that game and almost no lag. In ROW I have lots of lag playing solo in a map against a mob or have a lot of problems with textures, glitches, etc. I think we all know that improving the engine it's a must. Right now it still feels a little bit clunky and priest skills which should activate really quick (heals for example) you have to press twice or even more to go. That's a bummer because that split second sometimes can be the difference between surviving or dying. A fast paced game like ROW needs to get all the skills on point and try to reduce lag as much as possible.
-Some objects disappear or are not visible to others, for example I have a battle mace +7 that is just invisible to everyone me included. Pathos gloves also are invisible to others. I could name more items but it seems it has something to do with the engine.
-Loading between maps take a long while. I don't know why. My computer is decent for most mmorpgs. These loading screens are probably the worse in terms of time that I've seen. Changing from instances or maps it's a pain.
-Chat server. I am in this game with my guild and sadly if we're not in the same instance / map we cannot communicate with each other. I know most ppl use discord anyways, but it's a bummer. Same with pms. This should be a priority fix.
-Getting items in general. We're here in alpha in order to test items, upgrading, how they perform against mobs etc. Sadly, it's really difficult to get items. It takes a long while to get any kind of drop from any mob. How's people supposed to test items if you can't get items easily?
-One of the main problems with KO was the lack of content in terms of quests. Like, some maps would get desert really fast or mobs unused at all. Like for example, I'm level 51 now and the cemetery is totally useless for me. Why not adding more challenging quests regarding old mobs (kill 100 zombies for a good amount of EXP) so you keep your content rolling and people could still use the old content. Because what happened in KO is that all EXP was math. Like, Paramuns was good math EXP / Time so the rest of the map was useless and you would see tons of people camping the paramun spots. This game has the same problem with certain mobs and people macroing all night long. Revise that. Also, make some quests repeatable. I've found myself in more than 1 situation without quests to do, so I had to pick a mob and grind it until I reach a new level. I think that's lazy design.
-Are you guys planning to add mining / fishing too? It was a good AFK activity and sometimes rewarding.
-The logic behind KO and many korean rpgs is you get your stuff from PVE to use it in PVP. So far, in the alpha I was unable to. Like, I am not getting upgrading scrolls or anything to upgrade from mobs, to either sell to make coins or to wear to become better.
Note to the devs: We know this is early alpha and many of the things I said are already considered or are going to change in beta. Keep up the good work! The game is really fun, it could be awesome!
I've been playing for the last 2 weeks and here are some of my observations.
-First of all, I play Guild Wars 2 regularly, been playing that game for the last 2 years and as you know PVP is massive. Like there's a lot of going on regarding effects, amount of people and landscape. I can achieve good FPS in that game and almost no lag. In ROW I have lots of lag playing solo in a map against a mob or have a lot of problems with textures, glitches, etc. I think we all know that improving the engine it's a must. Right now it still feels a little bit clunky and priest skills which should activate really quick (heals for example) you have to press twice or even more to go. That's a bummer because that split second sometimes can be the difference between surviving or dying. A fast paced game like ROW needs to get all the skills on point and try to reduce lag as much as possible.
-Some objects disappear or are not visible to others, for example I have a battle mace +7 that is just invisible to everyone me included. Pathos gloves also are invisible to others. I could name more items but it seems it has something to do with the engine.
-Loading between maps take a long while. I don't know why. My computer is decent for most mmorpgs. These loading screens are probably the worse in terms of time that I've seen. Changing from instances or maps it's a pain.
-Chat server. I am in this game with my guild and sadly if we're not in the same instance / map we cannot communicate with each other. I know most ppl use discord anyways, but it's a bummer. Same with pms. This should be a priority fix.
-Getting items in general. We're here in alpha in order to test items, upgrading, how they perform against mobs etc. Sadly, it's really difficult to get items. It takes a long while to get any kind of drop from any mob. How's people supposed to test items if you can't get items easily?
-One of the main problems with KO was the lack of content in terms of quests. Like, some maps would get desert really fast or mobs unused at all. Like for example, I'm level 51 now and the cemetery is totally useless for me. Why not adding more challenging quests regarding old mobs (kill 100 zombies for a good amount of EXP) so you keep your content rolling and people could still use the old content. Because what happened in KO is that all EXP was math. Like, Paramuns was good math EXP / Time so the rest of the map was useless and you would see tons of people camping the paramun spots. This game has the same problem with certain mobs and people macroing all night long. Revise that. Also, make some quests repeatable. I've found myself in more than 1 situation without quests to do, so I had to pick a mob and grind it until I reach a new level. I think that's lazy design.
-Are you guys planning to add mining / fishing too? It was a good AFK activity and sometimes rewarding.
-The logic behind KO and many korean rpgs is you get your stuff from PVE to use it in PVP. So far, in the alpha I was unable to. Like, I am not getting upgrading scrolls or anything to upgrade from mobs, to either sell to make coins or to wear to become better.
Note to the devs: We know this is early alpha and many of the things I said are already considered or are going to change in beta. Keep up the good work! The game is really fun, it could be awesome!