There may be ways to fix what I am not liking, I am not sure. If there is, feel free to let me know. However from what I can tell, this game is in a pretty poor state. It is in fact, by design worse than MMO's that came out almost 2 decades ago. The closest game to what this feels like is Archlord which came out in 2005, and I played that for like 8 years. Even then when that style of MMO was not considered horrible, it still went through a plethora of changes, and eventually sold to a new company early in its life span to keep it alive for as long as it was around. Below I will discuss my gripes with the game.
- Movement
- Movement in this game sucks. You pretty much have to click everywhere to move. There is not a single other MMO where the A and D buttons rotate your character in a circle. Those buttons are supposed to move your character left and right. So, when you are trying to move using WASD it feels like you are supposed to be playing on a controller, or the game feels like a PHONE game, which no one in the USA cares for. No one here plays MMO's on our phones (Hence why everyone hated Blizzards mobile game Diablo announcement).
- Combat
- Combat is kind of annoying. There is no TAB targeting, meaning you have to click on everything, then use your skills to fight. There is no default / basic attack, unless you double click on an enemy, just annoying. On top of that, looting the chests is also annoying. It is not bad when you have a pet looting for you, but if you don't have a pet, it already makes me want to quit the game. You should never see containers or chests on the ground that are empty. Simply show nothing instead of making me press extra buttons to find out there was nothing to pick up in the first place.
- Character Info
- A lot of info is never explained to you. You are not told how to allocate skill points, or how to allocate attribute points. You are not told what each attribute does, and as such you cannot really make any interesting decisions on what stats you should aim for, without just wasting points on another character and looking at what changes when you allocate each stat.
- Skills
- The skills look very generic and outdated. Almost all of my melee skills look pretty much exactly the same, if they are an attack. I cannot tell the difference between any of them. A lot of the skills are copy paste versions of the same 3 earlier level skills, just with higher numbers. Not exactly allowing any build diversity or choices in how you play your character. Everything is linear, which is bad design. In Archlord which this game is most similar too in every way, the skills were like a tree, with branching paths, requiring you to sometimes get a minimum number of points in a previous skill in order to unlock the next. If there were skills you did not want to waste points on, for some paths it was possible to skip some entirely to allocate points into something else later.
- As you can see HERE the Knight in Archlord has a ton of actually different skills, passives, and buffs (Those are the base skills. You actually unlocked more for your class at higher levels in the form of Heroic Skills, adding more diversity between builds and classes). They are divided into categories, have level requirements, and you can invest up to 5 skill points into any of those skills or passives to make them stronger. It has variety and gives players many options on how to play the class. It may seem like there is not enough points to go around, but in Archlord there were unique / legendary accessories which could give +1 - 3 or 4 skills, if you combined certain uniques together into a better version. This would mean for some stuff which capped at maybe 5, you could invest a single point into it and it would be max level, allowing you to invest elsewhere. Warriors are supposed to be a versatile all-rounder, who can specialize into anything. They could be super tanky, they should be able to do large attacks that hit multiple enemies, they should have large single target attack skills, and they should have the option of having weaker damage skills and instead going for large basic attacks, ie critical hit attacks with the default attack animation, and focusing all their gearing, passives, and buffs into making their crits hit hard. Here you do not get options at all. You invest x points into your tree, and you get a bunch of crap you do not want in the process. Seeing the same 3 skills in Warrior copy pasted 3 times in a row is just dumb.
- The skills look very generic and outdated. Almost all of my melee skills look pretty much exactly the same, if they are an attack. I cannot tell the difference between any of them. A lot of the skills are copy paste versions of the same 3 earlier level skills, just with higher numbers. Not exactly allowing any build diversity or choices in how you play your character. Everything is linear, which is bad design. In Archlord which this game is most similar too in every way, the skills were like a tree, with branching paths, requiring you to sometimes get a minimum number of points in a previous skill in order to unlock the next. If there were skills you did not want to waste points on, for some paths it was possible to skip some entirely to allocate points into something else later.
- UI
- The User Interface looks bad. Right when you log in, it instantly says "I'M A MOBILE GAME", and that is a huge turn off. This needs to be changed to modern MMO standards.
- Inventory
- Managing your inventory is annoying and trying to use items in your inventory is annoying. Right clicking adds stuff to your hot bar which no one likes. It is even more frustrating to have things like potions appear in your skill bar. There should be HP and Mana potion slots separate from your hot bar, and the option to have them used automatically when your hp or mana reaches a player chosen threshold. Archlord did this, and it was always a great choice then.
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