REHBER For Beginners; Warrior Guide

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Game Master
Katılım
8 Ocak 2024
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13
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3
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The Warrior class is generally balanced in terms of both offense and defense. The Warrior class relies on only two main stats: STR and HP (Depending on the weapon you want to use, you might also need other stats like DEX, INT, MP).


What is STR?
For Warriors, STR increases your attack power and carrying capacity. The increase in physical damage provided by 1 point of STR varies based on your attack power.


What is HP?
HP is the same for all classes and increases your health. 1 point of HP increases your health by 30.


Instead of getting into the details of each skill, I'd like to provide you with a few different build options and explain their logic. You can find detailed explanations of other skills in the Warrior Skill Guide on the forum.


At level 85, you'll have 312 stat points available.
You'll allocate 255 to STR and the rest to HP.
So, the result will be STR 255, HP 197.
However, you can't start with 255 STR directly. You need to allocate some points to HP first to be able to wear armor. You can allocate points to HP until you reach 92, and then allocate the rest to STR to reach 255.



For a melee party and PvP Skill Distribution:

85 points in Attack, 50 in Defense, and 15 in Master (2 skill points are left, which you can allocate as you wish, no skill is opened). The active skills you'll use with this distribution include:


For Attack:

Attack 85 skill - Onslaught (Allows you to perform a series of attacks) Attack 75 skill - Whirlwind (Allows you to move forward while spinning) Attack 70 skill - Hellraise (Deals 1000 bleeding damage over 20 seconds) Attack 56 skill - Frenzy (Increases your physical attack by 25%, up to 400, and decreases your defense by 400)


For Defense:

Defense 47 skill - Blink (Teleports you to party members within 100 meters) Defense 36 skill - Endurance (Restores 1000 health over 60 seconds) Mastery 2 skill - Skewer (Deals damage and has a chance to stun the opponent) Mastery 15 skill - Concentration (Removes negative effects)

You can create PvE builds based on the same logic, but I can provide further details if requested.



In 1 vs 1 situations, PvP Skill Distribution:


1 vs 1 builds can vary greatly. For instance, using the Attack 85 skill might not be the best choice as it could leave you at a disadvantage. Remember the PvP skills you've used before. Instead of Attack 85, allocate 70 points to Attack. Also, allocate 10 points to Master instead of 15. The active skills you'll use for this distribution include:


For Attack:

Replace Attack 85 with Attack 70 skill - Smite (Allows you to perform a series of attacks) Attack 70 skill - Hellraise (Deals 1000 bleeding damage over 20 seconds)


For Defense:

Allocate 72 points to Defense. Allocate 10 points to Master. This leaves you with 20 additional skill points, which can be used for Defense skills like Preservation, Ultimate Defense, and Vanguard, as well as for active skills like Blood Bath and Resilient.
In the Attack section, you can also include real damage-dealing and health-restoring skills to increase your survivability.
Remember that these skill point allocations are just examples, and you can experiment to find the best setup for your playstyle.


Examples of Warrior Builds:


For lower levels progressing to higher levels:

Consider obtaining a Tier 5 Elite Armor set and a +7 War Scythe.
For attack-focused Epic accessory set: Brawler's Set (ring, pendant, earring) For defense and health increase: Knight's Set (ring, pendant, earring)
For attack-focused Rare accessory set: Traveller's Set (ring, pendant, earring)

The weapons with the highest attack value for the Warrior class are the ones of the Axe type. However, due to their shorter attack range, Spear and Polearm weapons are more commonly preferred in PvP (Player versus Player) situations. For PvE (Player versus Environment) scenarios, you won't encounter distance issues with weapons of the Axe type.


If you're looking to create a mid-level progression set, and you're bypassing this part, then:

Firstly, we should be aware that Unique accessories provide set bonuses even when there are 2 of them equipped. At this point, we can use the Warlord's Pendant and Warlord's Ring.

Epics, on the other hand, grant set bonuses only when you have a set of 3. At this point, we are adding two more accessories to the existing Epic accessory set.

As for the weapon, you should now upgrade to a +8 War Scythe.

Of course, let's continue to higher levels:
I recommend a Warlord's set of 5 pieces. This accessory set provides a set bonus of 10% increased attack power against Rogue class, along with an additional 2% HP leech and 10 bonus STR.

For your weapon, if possible, go for a War Scythe +9. If that's not feasible, I won't list the other weapons individually. By the time you reach this point, you'll have grasped the game's mechanics and will be able to create your own builds.

The suggestions I've provided are versatile builds that are effective both in PvP and PvE scenarios. If you wish to gain a slight edge in PvE, consider shifting your focus towards crafted armor sets. For instance, Tier 4 Craft armors grant a 10% bonus to Gold, Experience, and Damage dealt to Mobs.

Continuously adapting your gear and strategy will be key to excelling in both PvP and PvE environments.



You can also use the forum topics I have left below to build;
Weapon Modifications
Jewelry and Set Bonuses
Current Graphics for Leatherworking and Armorsmithing
Weapon designs



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