leveling system

Knish

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3 May 2021
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So the game came out almost 2 weeks ago. As of maybe, 3 days ago, i noticed some leveled capped 70 players already and most 60-65. Of course mainly rogues player. BUT straight to the point, is leveling will be like this during officials launch? it seems so easy. I know this game is a replica of old KO but will the leveling system as well? where players actually do have to grind for their levels. climbing to the top wasnt entirely on geared to the bone. that extra 1 level made a difference. but of course you have to earn it. Or is this going to be a typical new generation MMO where developer just hand given player items / levels to satisfy the mass and eventually get dull and boring since that sense of fulfillment is gone? anyone else have the same in mind or just me. old KO was fun. i played it for almost 10 years, was there from infant state. the up and down, how each nation developed slowly economically. Players earning for their gears, becoming an asset not just to their clan but to the nation as a whole during war time or pvp in CZ. The power struggle between nations, the rise and fall of big clans. Who controll the markets, i was there to see it all, even stayed true to a nation even after we kept losing to karus for almost 3 years but we slowly banded clans here and there to over throw karus oppressions. Thats what kept player playing and logging in every day to part take all that chaos.
What im seeing now is an infant going to old age in a few months, not giving it enough time to grow itself for many years with all this easy hand in exp and items.
 

TommyVercetti

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21 Nis 2021
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I'm not sure on the exact numbers, but Alpha version is approximately 800% easier compared to official.
By the way, stop hating rogue players. Warrior players are always stronger. And first one to reach level 70 was a warrior player as well.
 

Kenshin

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29 Nis 2021
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Yeah, you may be right about some things, but we're talking about a game in the alpha process. I think that leveling can be easy right now, so that players have experience without wasting time in the game.
 

Knish

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3 May 2021
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i been a rogue for almost 8 years on old ko and now rogue still lol, yeah i did have the alpha in mind before i wrote all that. but i just hope those 2 things dont carry over to officials released. it'll be a premature death of this game.
 

Heywood

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16 Ara 2020
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The exp gain is like %700-800 more than the actual game right now, and it's smart to design alpha like that. Because the more level 70 players mean more bugs to find at the highest level, considering that alpha 2 will be open for only a month.
 

Pockets

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29 Nis 2021
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The reason the EXP is so high is because the devs NEED people to level through and hit MAX level. They also need players, like me, who level much slower. They need this because in an Alpha stage game they NEED the players to report back bugs pertaining to all aspects of the game and they need to analyze the statistics of the game, on their end.

So, while I completely understand your question, I imagine the answer would be something along the lines of "We don't know yet". They probably have an idea of what they want to do with aspects of the game but a major part of game development is change. It very well could be almost exactly like vanilla KO, or... it could be that its much easier to level on release but a larger emphasis may be put on something else..who knows. Right now the best thing any of us can do is just play the game and report back any issues, big and small. Visual issues, mechanical issues, grammatical issues...ANYTHING that is noticed helps the devs.

Just my 2 cents.
 

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