Problem I See At The Game And Mantis Server After Playing There For One Month.

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Üye
Katılım
20 Haz 2022
Mesajlar
310
Puanları
43
I feel like the game currently resembles a farm simulation and pvp is having a big problem at least on the mantis server: Part 1 :
  • Players in Haggar and Haddar, using 8 PCs, gain more coins and obtain valuable epic drops similar to those in Death Valley, where survival is challenging. This leads to little incentive for active gameplay.
  • The well-known issue of skill books compounds the imbalance of factions, as opening skills is expensive but essential, requiring investment on both sides.
  • Farmers migrate to more powerful factions for easier boss and monument farming, contributing to imbalance. Faction-swapping is easy and inexpensive for farmers because they don’t need all the skills.
  • New players face a significant barrier, requiring either substantial investment or 3-4 months of farming for skill books and basic equipment to actively engage in the game.
  • PvP players are divided among different camps, leading to camp hopping, driven partly by the uneven distribution of players in PvP areas. New Camps are getting opened even there are no people in the middle/boss area which is the heart of PvP. Removing dungeon entrances from Death Valley may alleviate this issue. Maybe just in Death Valley 1 should people get boss or more valuable drops and in the other camps the people can farm.

  • Camp hopping disrupts the PvP experience, causing sudden shifts in player density and making it challenging to find opponents in the middle area.
  • The game's rewarding system favors AFK farming in Haggar and Haddar for consistent drops of the best epic weapons, devaluing Death Valley farming, boss battles, and monuments.
  • The disparity between the value of PvP and PvE activities is highlighted, with PvP being expensive (Premium, hp, ac scroll, heroism scroll, basic attack and defans scrolls, potions, wing, matta, costumes, HP for costumes, runes, ragalia )but offering relatively low rewards, you can't do much with battle points you can get a weapon or something else
  • Monuments in Death Valley, designed to encourage PvP, have the opposite effect, attracting a large crowd only to disperse once the monument is defeated.
  • Suggests implementing a daily quest for skill books through PvP kills to motivate players toward PvP engagement, rather than the current trend of killing a monument and going AFK.
  • Advocates for a more rewarding system in PvP, emphasizing that challenging activities should yield the most significant rewards, in line with the effort invested. ( killing other people farming > death valley farming > afk haggard farming)
 

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